// -----------------------------
// Author: 		Dhaenens Gert	
// Creation: 	2/21/2015 6:23:11 PM				
// -----------------------------

#include "Sprite.h"

#include "Engine.h"
#include "TextureManager.h"

#include "ITexture.h"

namespace Flow
{

	TextureManager* Sprite::s_lpTextures = nullptr;

	Sprite::Sprite(const tstring& file)
		: m_lpTexture(s_lpTextures->LoadTexture(file))
	{
	}

	Sprite::~Sprite()
	{
	}

}